Assault on Orlov Bridge
During the battle for the planet Charon IV, Orlov Bridge became a very important strategic location for Imperial supply lines. Due to its location and age, it acted as a severe choke point. All other bridges in the area had been destroyed by either the Imperial or the Chaos forces. On top of that, only one vehicle could cross Orlov Bridge at a time, otherwise it ran the risk of collapsing.
Unfortunately, the Great Enemy became aware of this choke point, and eventually took hold of it, cutting off the imperial front lines from their much needed supplies. Colonel 'Blitzkrieg' Caine stepped forward and offered his contingency plan to the Charon Campaign's High Command that would allow the mechanized elements of the 523rd to mobilize and break through the Chaos blockade. High Command was working on a combined attack from the both sides of the river, but were having difficulty coordinating such an attack with the front line commanders. They approved of Caine's assault, thinking it would be a suitable distraction at worst, giving them more time to prepare their own battle plans. They only required that Caine keep the bridge intact, a request that would be much more difficult to fulfill than he realized.
'Straken-Cam' Colonel 'Blitzkrieg' Caine surveying the field from the back of his chimera. |
I attended the Battle for Stones River last weekend, it was an 1863 point tournament(in honor of the Battle for Stones River which took place in 1863) and this is the list I took:
Company Command Squad, Straken, 2xMeltas, Regimental Standard, Medic, Astropath, Bodyguard, Carapace armor, Chimera w/Dozerblade
Marbo
Veteran Squad w/ 3xMeltas, Shotguns, Chimera
Platoon Command Squad, 3xFlamers, Chimera
Infantry Squad, Melta, Chimera
Infantry Squad, Melta, Chimera
Platoon Command Squad, Al'rahem, 2xMeltas, 1xFlamer, Chimera w/Dozerblade
Infantry Squad, Melta, Chimera
Infantry Squad, Melta, Chimera
Vendetta
Vendetta
Vendetta
Manticore
My first round opponent was playing Chaos Space Marines, this is his list, from memory:
Khorne Demon Prince
Slaanesh Demon prince? (I know it had a 4++ invul save, versus the Khorne demon's 5++)
Two units of Thousand sons with sorcerers, in rhinos (one blue, one red)
One unit of plague marines with a melta in a rhino(Green rhino)
One unit of Khrone Berserkers, Champion with a power fist, in a rhino(old 2nd edition rhino, red)
Three dreadnoughts, one with twin-linked lascannon/close combat weapon, one with plasma cannon/close combat weapon, one with twin-linked lascannon + missile launcher.
I don't play Chaos very often so I played very conservatively. The demon princes were intimidating for me, so I kept my distance. One of them ended up losing his last two wounds to lasgun fire, so I learned a little about them at least. It also didn't help that his first two shots of the game downed two vendettas. He didn't have a lot of long range shooting, but his damage rolls were spot on.
Round one scenario was as follows:
Primary objective (11 points): Hold the bridge with a scoring unit, and have no enemy models on the bridge.
Secondary(6 points): Score more kill points than your opponent.
Tertiary(3 points): Destroy your opponents most expensive unit (shown in this report as the blue thousand sons squad on my left flank) and keep yours alive (which would be my Straken unit).
My opponent moved onto the board his first turn, spreading his dreadnoughts across the back of the board. The red rhino on the left holds his berserkers, and the red rhino on the right holds his second thousand sons unit. The 4++ invul save on the thousand sons had me worried, and I didn't want to mess with the plague marines and their t5 + feel no pain. Luckily his shooting didn't do anything to my deployed chimeras. I don't think he even saw anything through the night fighting.
My turn one movement is seen here. Straken jumped over the pipes, making a move on the bridge. The veterans took a slower route, not wanting to get immobilized on the pipes early on. My infantry squads drove around each side of the terrain piece directly in front of them, while the platoon commander stayed back near the veterans.
One of my chimeras even drew a bead on the central dreadnought, spot lighting it, but also getting a glance and knocking off the dreadnought's twin-linked lascannon. I think it would also take a few hits from the manticore and vendettas, losing the other weapon and become immobilized.
End of turn 1. KPs = IG(1), Chaos(0)
As I said, his two remaining dreadnoughts opened up on two vendettas, exploding one and wrecking the other. This turn two bloody nose set me back some. I was hoping to de-mech him completely before losing the Vendettas, but things happen. Luckily my chimeras were still mobile.
My turn two saw Al'rahem arrive on my left flank, which is where I wanted them. Marbo stayed in reserve, and I would forget to roll for him on turn 3. Al'rahem and his posse wrecked the blue thousand sons' rhino with 12" meltas. The Manticore would then drop two pie plates on the bunched up blue marines, causing 4 deaths out of 10.
I moved the rest of my chimeras closer to the bridge, with one infantry squad pushing towards Al'rahem in case they needed support next turn. I didn't want to over extend this squad too much. Along the same thoughts, I didn't want to commit my main force to the bridge too early either.
One special rule for the bridge this round was that any vehicle moving over the bridge that had an armor value of 12+ on any facing would collapse the bridge on a 3+, making it difficult/dangerous, and immobilizing the vehicle on the spot. This added to my hesitance to attack the bridge.
End of turn 2. KPs = IG(2), Chaos(2)
Demon prince charging into the Chimera wall. |
'Straken-Cam' Colonel Caine eyes the heretics across the bridge as they prepare their charge. |
The sorcerer seen on the front right of the picture above shot some psyhic bolt at Straken's chimera and wrecked it in turn 3. It didn't matter too much as I was already as close to the bridge as I needed to be.
Reacting to the arrival of Al'rahem, the berserkers disembarked from their rhino and charged headlong into the new threat. This was a good move I think. He was trying to protect his 'expensive' unit of blue thousand sons. Unfortunately he only just made it into contact with Al'rahem's chimera with his champion, so only the champion and two other marines were able to swing. He did no damage at all. Very bad rolls for him this round.
Since my Chimera hadn't moved, due to being stunned, his demon prince had free rein on it when my assault phase came. In hindsight, I probably should have pulled that squad out of the chimera that turn.
He blew it up and killed two guys from inside, but not before my troops pulled up and dropped two wounds off the creature. The squad inside the Chimera would have their revenge next turn, when they caused the final wounds on the monster with their lasgun volleys.
This picture is the middle of the Chaos movement phase. The red demon prince would jump over the nearly evicted infantry squad, and land behind the Platoon Command Squad's chimera, wrecking it I believe. I thought he would go for the demeched infantry squad, but I guess he received a kill point either way. They would take a first rank, second rank order from Straken and lay low the chaos spawn during my turn 4 shooting.
I think he might have destroyed a chimera over on Al'rahem's side somewhere, because we ended up being tied on kill points at the end of turn 4 as well, after my infantry squad, helped along by a 'fire on my target' from Al'rahem, blew the final dreadnought sky high.
End of turn 4. KPs = IG(6), Chaos(6)
"Colonel Caine rallied his men with the shout they had all been waiting for, 'Fix bayonets!' as if the order was even needed. Most of them had their bayonets attached before they even left their transports. With only four men from his personal retinue still able to follow him, the part-machine part-man officer of the 523rd Coriscan leveled his shotgun at the heretics that were mocking him from the crest of the bridge. With an augmented shout he charged headlong into his enemy. The plague marines braced themselves for the incoming attack, but they were not prepared for the force of ten men that had scaled the bridge from behind. They never had a chance..."
Straken's squad and the ten infantry from the chimera shown to the left would all make it into combat with the plague marines at the bottom of turn 5, but right as I was calculating the dice I would need to roll dice down was called. I slammed my codex shut and let out a frustrating sigh.
Unfortunately I think my opponent thought I was frustrated at him, so he offered to let me go ahead and roll out the assault so we could see what would happen. I felt bad about how I had reacted. I was frustrated that we didn't get to finish the combat, because I think I could have won and perhaps killed them with that charge, but I didn't mean for the frustration to be directed at him.
We did roll out Straken's attacks, and he only hit 2 out of his 5 attacks, wounding two as well. The rest of the guardsmen hitting on 4s and wounding on 5s, due to furious charge, probably wouldn't have done enough to get past the 3+ save, 4+ feel no pain. I really needed Straken to carry this combat.
We ended with a tie on Primary and Tertiary, and I had inadvertantly won on Kill points, 7-6, with that 7th kill point coming from killing the two remaining thousand sons, that were on the bridge, through shooting.
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